Lead C# Game Developer
O tej ofercie pracy
Mechanistry is looking for a passionate Lead C# Game Developer to join us in developing Timberborn - our successful city-building game.
We are a Polish indie game studio, ready to expand our team as we continue the development of our debut title. Timberborn was met with an overwhelmingly positive reception from the player community and continues to engage thousands of city-building enthusiasts.
Do you have the talent and the desire to shape the future of the game and our upcoming projects?
Responsibilities:
Design, implement, and maintain gameplay systems in C# and Unity
Design and evolve the game’s architecture to support the project’s long-term growth
Assist designers and artists in their engine-related tasks
Ensure the game’s stability by diagnosing complex issues and fixing bugs
Requirements:
7+ years of professional programming experience, with a strong focus on C#
Expert-level software engineering fundamentals - these matter more to us than prior game development experience
Deep understanding of core data structures and their appropriate use cases
Deep understanding of memory management and performance considerations
Hands‑on experience with multithreaded programming
Basic proficiency in Polish and English
Bonus points:
Background in programming languages other than C# and in non-gaming software
Experience with shader programming
Experience with Unity
Desirable characteristics:
You always look for ways to improve the quality and architecture of your code
You have strong communication skills and a friendly working manner
You have experience collaborating closely and productively in software development teams
What we offer:
A 7-hour workday
100% remote work
Flexible working hours
Training and development opportunities
Co-financed private healthcare
Co-financed MultiSport
Informacje rynkowe
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